Self-regulated learning and gamification in higher education: a proposal for an analysis model.

Authors

  • Cristina García Magro
  • María Luz Martín Peña

Abstract

    • The aim of this paper is to propose a conceptual model that links the influence of a gamified context to aspects relating to self-regulation in learning. Although extensive literature has been written on the subject of self-regulated learning, there has been little exploration of the environment and works that consider gamification as an effective tool for creating a favourable teaching-learning context to stimulate self-regulation are non-existent. The combination of these two lines, which until now have been studied in isolation, might encourage the teaching community to direct its efforts towards the design of gamified systems within the classroom to instruct and encourage self-regulation. The proposed model presents the key variables to consider, along with a solid theoretical justification for the proposals made.

 

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Published

2021-05-01
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How to Cite

García Magro, C. and Martín Peña, M. L. (2021). Self-regulated learning and gamification in higher education: a proposal for an analysis model. Revista Española de Pedagogía, 79(279), 341–361. Retrieved from https://revistasunir.conocimientovirtual.org/index.php/rep/article/view/185

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Section

Studies